Get a complete role-playing system and most of its supplements for a total cost of only $25.00
These are the current role-playing rules devised by Steve Perrin as a successor and alternate to his popular RuneQuest(tm) rules.
The first chapter, Character Creation, is downloadable in PDF format for anyone. This has been slightly altered as of 07/31/2002, you may wish to download it again. Subscribers get a new copy automatically.
The succeeding chapters are or will be available in PDF form.
Combat and Magic and a preliminary version of the Creatures (including PC Creatures) rules are ready to go and have been supplied to the current subscribers. Combat has been recently revised.
A listing of equipment prices (in ExCel) is also available to subscribers on request.
More coming down the pipeline include a finalized Creatures, Equipment, Skills Descriptions, The Middle Sea, Gods of the Middle Sea, (these latter two are taken from my most recent campaign) and some interesting variations submitted by Christopher Allen of skotos.net.
Nothing has been done on these rules for about two years (as of early 2004). Life has just been too hectic. However, the project is not dead.
Also on the back burner from AlterEgo Software is the Steve Perrin's Quest Rules Creator, which automates the job of creating a SPQR character. Sorry, a subscription to the rules doesn't get you the software. But I have seen the Alpha test and it does the job very well, and programmer Bruce Kvam and I are working to make it as complete as possible. This got derailed awhile back, but could get resurrected. If anyone would like to use Bruce's basic work to make a template, that is probably possible.
To obtain the game rules and supplements, please use PayPal (or snail mail, if you insist) to send $25.00 for a subscription to firstname.lastname@example.org and I will email you the PDF documents when I receive notice of payment. Order the software from AlterEgo when it becomes available.
Snail mail address:
It is, of course, possible that I will find a couple of years down the road that I can't go on supplying more and more chapters (assuming I do) without further recompense from the folks who subscribed originally, but I will give you plenty of warning if so. By that time you should have all of the basic chapters in hand, anyway.
How are the Quest Rules different from RuneQuest(tm)?
Like RuneQuest and the other Basic Role Playing Games, Quest Rules depend on the use of percentile dice (d100) and a skill improvement based experience system. However, many of the signature features of RuneQuest, such as Strike Ranks and the Resistance Table, are not present and new systems have been implemented to determine combat sequencing, movement, and other gameplay elements.